Long before everything became of the awesome variety with the smash hit but Oscar-less The LEGO Movie, LEGO was a successful series of videogames in addition to being a highly-sought after collectible.*
The contemporary versions of LEGO videogames are usually incredibly successful iterations of licensed games based upon everything from Star Wars to Lord of the Rings. While gameplay has evolved from game to game, there remains a comforting familiarity with each LEGO game in that each every character is represented by a standard mini-fig, a LEGO figure that behaves almost the same in the game as it does in real life, except that in the former it moves independently of any human interaction and has knees and elbows that move.
But it’s the charm that carries through. LEGO games have this playfulness and wonder that melts the heart of any cynic with a potential criticism. LEGO game characters don’t actually speak, only choosing to converse in either vowels or consonants but never both, but they always get the point across with body language and facial expressions. It’s a way of deconstructing a story down to the bare elements of what childlike innocence must be.
LEGO games haven’t always been stellar, though. LEGO Rock Raiders (2000) is a rather tame offering that is a bare bones platformer without any platforms. It’s the videogame offshoot of a successful LEGO series at the time that featured comic books with long narratives involving the many LEGO Rock Raider characters.
That the videogame itself is not very fun to play isn’t surprising, since the winning LEGO videogame formula would get established on the next videogame era, that of the Playstation 2. What is surprising is that the winning formula for making great LEGO movies has already been established with LEGO Rock Raiders 15 years ago as seen in the games cutscenes.
In hindsight, it looks like LEGO videogames have finally achieved the level of technology required to properly make one of its games. But even before then, LEGO pieced together the charismatic performances that would define what fans have long loved about them: simple, uncomplicated characters telling stories that move along based upon their different moods.
Just finished a heroic part of the story? Your mini-fig will show you what that looks like using the simple gestures of LEGO vocabulary. Got to the sad part of the story? Your mini-fig will tug at the strings of your heart with as much emotion as two round, black eyes and a mouth can muster.
Playing LEGO Rock Raiders totally feels like a museum piece because the difference between the movie cutscenes and the gameplay is so off-putting. The movie parts look no different from the ones made today, while the gameplay hasn’t aged gracefully at all, showing that in this case, videogames are sorely lagging behind compared to what an animated movie can do.
If there’s one thing that must be said about LEGO videogames, it’s that none of them allow players to do the one thing that the real thing can: build something of your own creation. We all enjoy seeing a mini-fig building something by throwing it into a pile, but as players we’ve really missed out on building our own stuff. Here’s hoping that the current technology will allow gamers to put bricks together of their choosing to put together cars, houses, but most important of all, spaceships.
I might be the one person out there who would prefer this over an licensed product featuring many humorous movies featuring their heroes as mini-figs, but its not because I know it won’t be done well—that’s for sure, considering it’s culminated in The LEGO Movie. I just hope it’s time for LEGO gamers to get the videogame that LEGO builders have always been enjoying for themselves.
*And, it’s some kind of toy for building stuff, I’ve read.
How far I got in 15 minutes: I did two of the characters, and watched the second movie
The good: Hrrr? Thwrr? Ueooooo….
The bad: Everybody loves getting power crystals (they’re called that for a reason), but Rock Raiders struck me as a spaceship “gritty reboot” that I’m not in favour of
Will I play this game once the year is over: No
Days so far in the Year of the Play-a-DayStation: 38